Aug 31

StoryZOT – A Mystery in 4 parts –

Part IPart IIPart III – Part IV

"Hello Sir, please take a seat; ZOT will be right with you. We just have a few questions for you before we process your application. Would you like a cup of coffee?"

"No thanks, I’ve had my double-espresso already. As for the questions, fire when ready."

ZOT: When you first heard about the StoryZOT, why did you decide to apply?

DEV 3: To get my app into more hands and allow the public a peak into the human behind the app (me). Plus it’s been fun to watch the comments with the insider info I’ve got

ZOT: If you were to tell the readers the upside and downside of being part of a StoryZOT process, what would you say?

DEV 3: The upside is knowing that a good amount of people get a super great deal. I think almost everyone will find one of the apps in this bundle worth the price tag. I haven’t found the downside yet.

ZOT: Right, so far nearly a thousand people are willing to risk their $5.95 using the Buy Button up top to support the developers involved. It’s quite inspiring.

ZOT: Can you discuss the experience of developing software, and then having to market it when you’re done?

DEV 3: It’s like finishing a race and then realizing you’re only at the half way point. And, if you’re like me, you’re unfamiliar with the terrain in the second half. It’s all new.

ZOT: How long have you been developing?

DEV 3: I’ve been developing for OS X for almost a year exactly. I’ve been programming for 11, 6 of those professionally.

ZOT: Where do your ideas for applications come from?

DEV 3: My ideas come from solving a problem that I have. If I find myself doing something painful. Healing that pain is a good candidate for an application.

ZOT: What does your spouse think about your work?

DEV 3: My wife isn’t technical, but she understands I jiggle bits and things happen. She respects the work and appreciates that it’s a passion of mine and supports that (although it probably helps that my passion helps support the family ).

ZOT: Speaking of support, how close are you to giving up your day job and making a full-time go of independent app development?

DEV 3: Probably a ways away. we need more savings. we’re not planning on taking any major risks yet. mostly due to the kids and my day job is pretty good. but that’s still the goal.

ZOT: You’ve got a couple of applications now, anything exciting that you’re working on?

DEV 3: My other app (free) has gotten stale while working on my app in this bundle. I have an update for the app in this bundle coming soon and then I want to focus on bringing my other app up to speed Mw/ the things I’ve learned recently. The goal is to update the free version and supply a shareware version as well. As for other ideas they’re always brewing. Deciding what to do next isn’t easy, but it’s a good problem to have too many ideas than not enough.

ZOT: What would be some advice to people you’d give who want to get involved in the Mac application market?

DEV 3: Advice I’d give is to get involved in the community. Blog. Read other developers blogs. Ask questions. I’ve yet to contact another developer and not get a sincere reply.

ZOT: It sounds difficult to juggle multiple apps, a family, a full-time job, and promoting your wares? Which piece is the most time consuming?

DEV 3: I’ve yet to accurately time how many hours I put where, but the most rewarding tasks are the family (I’ve got two small girls) and developing my apps and watching them progress.

ZOT: Are you developing any software for your daughters?

DEV 3: Hehe, no. Not yet. But my three year old loves art rage 2 (

ZOT: What are 3 resources you’d recommend to somebody who wants to write a cocoa app for the Mac OS, but has a short attention span?

DEV 3: #1: Aaron Hillegass’s Cocoa Programming for Mac OS X
that book has fairly short chapters that you can go through here and there with a short amount of time.
it’s well written and got me started pretty quickly
#2: not really a resource, but just look around your desktop. as a ZOT’r I’m sure you’re running a handful of 3rd party apps. The quality of the 3rd party apps on OS X is really impressive. Analyze your favorites. Learn from them. Get inspiration from them. Use that when developing.
#3: If you can, find a "buddy" in a similar situation. Nothing’s easy. Having someone to help kick you through the "I don’t feel like coding today" or "this bug sucks" times is a huge resource.

Great resources! Thanks for your time.

"As the developer got up and walked out the door, ZOT made few notes on the application. It was clear there was some solid experience behind all the people involved.

But who would it be? Which developer’s products will be included in the final bundle?

If you’ve come this far, click Buy up top. The $5.95 is going to support young people with a passion. Some are supporting new families and juggling heavy work loads. However, it doesn’t quell their desire to deliver excellent applications.

The best part about buying a bundle backed with so much passion is you’ll likely get access to many more great products. You can voice your ideas and opinions and support these developers as they work directly for you — the Mac user.

Stay tuned.. the time of the reveal is the final Mystery!